Monday 3 October 2011

Some eye-sweeties

Ughh. Here's a render of the space station that will be part of the intro, as well as some test renders of my Maya Mental Ray shaders to help me get my mind off of the annoying issues that go along with cross-platforming your work. The upside to that stuff is that you start feeling all smart by engineering cool workarounds to get things working perfect again. And I just love being able to work in Maya again.



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