Tuesday 2 October 2012

Awards

An unfinished opening sequence for 'GABE' has won two awards in the ASA student competition, and a further SILVER LOERIE here in South Africa just recently... I am very excited about that!

I have started re-rigging the character in Maya as I plan to finish the rest short with as few technical hassles as possible- a lot of which came from the Softimage to Maya cross-proccess. I'm very excited about a particular moment in the story and I'm almost ready to start executing!

Monday 21 November 2011

Making of: R&D

For those outside of the USA and some other countries, here's a video that contains some of the initial process behind the making of Gabe!

http://www.youtube.com/watch?v=2eATW9aNBB4

Sunday 20 November 2011

Poster

Here's a view of the poster for Gabe, which will be up to A1 in size at 300dpi. Render time was pretty darn long for that kind of resolution.

Pretty busy week up ahead with a presentation and two separate exhibitions where I'll be showing a title sequence intro to the short. Wish me luck!

Thursday 27 October 2011

A warm welcome

I would just like to take this opportunity to officially list and welcome some key contributors to the project: I feel really blessed and fortunate to have these people, who are willing to bring their skills to this short for peanuts. It means a lot.

Etienne Olivier - Best friend, dreamer and Music composer/co-composer.
Mikkel Nielsen - A very talented, hard working sound designer from Denmark.
Stephan Calitz - Animator, wants fame and fortune.
Christopher Pinto - Animator, fussy deconstructionist.

Production is going a lot faster now thanks to these great people!

Monday 3 October 2011

Some eye-sweeties

Ughh. Here's a render of the space station that will be part of the intro, as well as some test renders of my Maya Mental Ray shaders to help me get my mind off of the annoying issues that go along with cross-platforming your work. The upside to that stuff is that you start feeling all smart by engineering cool workarounds to get things working perfect again. And I just love being able to work in Maya again.



Saturday 1 October 2011

Oddball Animation - In Search of Humans Intro

In the spirit of sticking with space or sci-fi related content, Check out Odball Animation's intro for "In Search of Humans".


And while you're at it, check out the rest of Odball's work- incredible!
http://www.oddballanimation.com



ISOH: Shot 1 v3 from OddBall Animation on Vimeo.

Sunday 18 September 2011

Crunch!

My first time using Pulldownit for Maya after a failed attempt at trying to use DMM for shattering. Must say Pulldownit is a neat little tool, albeit quite simple. This is just an R&D test of an asteroid collision which I've packaged into a neat little importable cache-driven asset for a particular sequence. It'll maybe enjoy a maximum of 1 second of screen time.