Sunday 18 September 2011

Crunch!

My first time using Pulldownit for Maya after a failed attempt at trying to use DMM for shattering. Must say Pulldownit is a neat little tool, albeit quite simple. This is just an R&D test of an asteroid collision which I've packaged into a neat little importable cache-driven asset for a particular sequence. It'll maybe enjoy a maximum of 1 second of screen time.


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